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Graphics_Utils
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PovRay_040
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ttf2.pov
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1998-06-24
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// Persistence Of Vision raytracer version 3.0 sample file.
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
camera {
location <0, 0,-20>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 0, 0>
}
background { color rgb <0.5, 0.5, 0.5> }
text { ttf
"crystal.ttf",
"POV-Ray", 1, 0
pigment { color rgb <1, 0.2, 0.2> }
finish {
ambient 0.2
diffuse 0.6
phong 0.3
phong_size 100
}
scale <4, 4, 1>
translate <-10,6,0>
}
text { ttf
"crystal.ttf",
"Version:3.0", 1, 0
pigment { color rgb <1, 0.2, 0.2> }
finish {
ambient 0.2
diffuse 0.6
phong 0.3
phong_size 100
}
scale <4, 4, 1>
translate <-10,2,0>
}
text { ttf
"cyrvetic.ttf",
"POV-Ray", 1, 0
pigment { color rgb <1, 0.2, 0.2> }
finish {
ambient 0.2
diffuse 0.6
phong 0.3
phong_size 100
}
scale <4, 4, 1>
translate <-10,-2,0>
}
text { ttf
"cyrvetic.ttf",
"Version:3.0", 1, 0
pigment { color rgb <1, 0.2, 0.2> }
finish {
ambient 0.2
diffuse 0.6
phong 0.3
phong_size 100
}
scale <4, 4, 1>
translate <-10,-6,0>
}
light_source {<20, 30, -100> colour White}